O'Reilly logo

Programming Sound with Pure Data by Tony Hillerson

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 7Sound in the User Experience

Now we’ll take a quick break from building sounds to talk about an important part of sound design: the user experience (often called UX). Thus far we’ve been building patches with the sole intent of creating a realistic effect. Essentially we’ve been answering the question “Does this effect sound good?” without posing the question “Are we building an experience that sounds good?”

In the next two chapters we’ll build projects with the goal of adding sounds to a web project and native mobile projects. In this chapter we’ll take some time to talk about what makes the audible part of an experience worthwhile to the user. This is a valuable part of a sound designer’s intuition; along with understanding how to ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required