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Programming Sound with Pure Data by Tony Hillerson

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A Recap

We’ve covered a lot of ground, from basic skills to advanced techniques, from sound making to sound modeling to integration with production projects. Here are some highlights.

Making Sound with Pure Data

From the basic oscillator to more advanced tools like arrays, tabread4~, and tabosc4~ for samples and wavetables, you’ve learned a number of ways to make sound with Pure Data. You’ve also learned to shape sound using filters from raw components like noise, and to construct waves out of simpler waves.

Building Controls

You’ve seen how to build abstractions, using subwindows with pd and with subpatches in separate files. You’ve also learned to employ the built-in user-interface controls that come with Pd, such as sliders and toggles. Building ...

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