Skip to Content
Programming the Cell Processor: For Games, Graphics, and Computation
book

Programming the Cell Processor: For Games, Graphics, and Computation

by Matthew Scarpino
October 2008
Intermediate to advanced
744 pages
18h 21m
English
Pearson
Content preview from Programming the Cell Processor: For Games, Graphics, and Computation

20. OpenGL on the Cell: Gallium and Mesa

The preceding chapter dealt with graphics on a pixel-by-pixel basis, and this is fine for simple rendering. When you’re building a multilayered, multiplayer game, however, you need to program at a higher level. At the very least, you need to create graphics with three dimensions rather than two. This means dealing with concepts such as lighting, depth, and perspective. The functions in OpenGL (Open Graphics Library) make this possible.

Now is a giddy time to write about OpenGL, particularly for the Cell processor. As I write this, three tumultuous developments have either taken place recently or are underway:

  1. The Khronos Group has announced the development of OpenGL 3.0, which promises to be completely ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics

GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics

Randima Fernando
OpenGL – Build high performance graphics

OpenGL – Build high performance graphics

Muhammad Mobeen Movania, David Wolff, Raymond C. H. Lo, William C. Y. Lo
Linux® Kernel Primer, The: A Top-Down Approach for x86 and PowerPC Architectures

Linux® Kernel Primer, The: A Top-Down Approach for x86 and PowerPC Architectures

Claudia Salzberg Rodriguez, Gordon Fischer, Steven Smolski

Publisher Resources

ISBN: 9780137156115Purchase book