Name
addPt( ) — add a vertex to a polygon object
Synopsis
GD::Polygon::addPt(x, y
)
This method adds a new vertex to a polygon object. Polygons must have at least three points and must be constructed one point at a time.
The GD::Polygonobject stores all of the points
in the polygon, but it is also often useful to store the points
separately as a string of coordinate pairs separated by whitespace.
This format is easily written to or read from a file, and it is also
consistent with the syntax that many web servers use to implement
image maps. It is also a more concise and flexible way of
constructing polygons than stringing together long series of
addPt( )
method calls. It is simple to extract
the points and construct a polygon from the string:
# Create a new polygon object # my $polywolly = new GD::Polygon; # Store the vertices of the polygon in a string consisting of # x, y coordinate pairs separated by an arbitrary amount of whitespace # my $polyPoints = "0,0 10,10 30,10 20,0"; # The loop should iterate over each x,y pair # foreach (split /\s+/, $polyPoints) { $polywolly->addPt(split /,/, $_); # Split each pair into a two-value list } # Now draw the polygon in a (previously allocated) red color # $image->polygon($polywolly,$red);
Of course, in some cases, you will be creating a polygon dynamically,
and won’t necessarily know all of the vertices at once. It
still may be valuable to have a portable string representation of the
polygon after the fact. See the vertices( )
method description ...
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