Wrapping Up

In this chapter, you got your first real exposure to writing WebAssembly code. You got the “wabbit” toolkit installed and you used it to compile, examine, and disassemble WebAssembly modules. You’ve received a preliminary exposure to the syntax and specifications for WebAssembly and you should be able to experiment with creating your own very basic modules.

In the next chapter, you’ll build on what you’ve learned so far to create a fully functioning game with just the basic WebAssembly tools.

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