Chapter 9. Animation
The topic of animation might at first seem as if it doesn’t quite belong in the Part I section of this book. Perhaps the subject is more suited for advanced programmers working on games or physics simulations. Animation just doesn’t seem appropriate in sedate and dignified business applications (except perhaps on casual Fridays).
But animation has more of a central role in Windows 8 applications than you might think. You’ll discover part of that role in Chapter 11, which shows how to use XAML to create ControlTemplate objects that entirely redefine the appearances of controls. Although the most important part of a ControlTemplate is a visual tree, the template must also indicate how the appearance of the control changes under ...
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