CHAPTER 3
Data
CHAPTER CONTENTS
3.3.2 Size and Precision Limits
3.4.1 Characters, Glyphs, and Character Sets
3.6.2 Understanding Object Reference
3.6.4 Self-Referential Objects
3.8.3 Loose Equality Operators
Introduction
Programs consist of both data and instructions for processing data. Many games, for example, feature players that are moved and drawn. Word processors hold lines of text, which are spellchecked, ...
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