Chapter 4. Recording and playing a Kinect session
When you are developing applications with Kinect for Windows, you will probably spend a lot of time getting up to test the code you have written. Furthermore, you will need to replay some test cases to validate your algorithms. So a tool that can enable the replay of a complete Kinect session (with color, depth, and skeleton data) is a necessity.
In this chapter, you will write such a tool. You will also add a voice controller that will allow you to be totally autonomous during debugging sessions, because it lets you command both the recorder and the player with your voice alone.
But before going back to code, let’s talk about Kinect Studio.
Starting with SDK 1.5, Microsoft launches a ...