Chapter 10. Controls for Kinect
As you saw in Chapter 9 it is important to adapt the user interface (UI) for your application to Kinect. You can use a Kinect sensor to control a standard mouse-oriented application, but it is far better to create an original Kinect-oriented application to take advantage of the unique characteristics of the sensor.
In this chapter, you will write a basic application designed to be controlled with a mouse or a Kinect sensor. As we clearly are in a transition period, it is important to support mouse-based UIs when possible, because this provides the ability to work around some of the difficulties of using Kinect (precision, user acceptance and understanding, etc.).
But if you want to create a complete Kinect user interface, ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access