This last chapter is a collection of techniques and practices that I found useful in my work. These are various methods for making robust projects, and they are applicable at different stages of the project’s life cycle, whether it’s the project’s design, development, debugging, or deployment. Almost each of the topics discussed here could probably fill its own book; however, this book would not be complete if we had not at least touched upon them.
Fake Classes
In Chapter 1, we discussed the advantages of using object-oriented programming. We showed how objects that belong to different classes ...