Skip to Content
Prototyping Augmented Reality
book

Prototyping Augmented Reality

by Tony Mullen
October 2011
Beginner to intermediate
272 pages
7h 31m
English
Sybex
Content preview from Prototyping Augmented Reality

CHAPTER 3

Blender Modeling and Texturing Basics

At some point, creating any kind of 3D experience usually involves building textured, potentially animated models to populate the 3D world. Interactive AR experiences are no exception. In this chapter, you'll take a break from programming to learn the basics of working with Blender, the open source 3D content creation software. With a bit of effort, you can learn to create whatever kind of 3D content you need. This chapter will get you started by walking through the creation of a 3D-modeled, textured character.

In this chapter, you'll learn about the following topics:

  • Modeling with Blender
  • Baking a smooth AO texture
  • Creating a finished texture with GIMP

Modeling with Blender

Blender is an open ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Augmented Reality Game Development

Augmented Reality Game Development

Micheal Lanham
Augmented Reality

Augmented Reality

Joseph Rampolla, Greg Kipper
Augmented Reality for Developers

Augmented Reality for Developers

Jonathan Linowes, Krystian Babilinski

Publisher Resources

ISBN: 9781118036631Purchase bookDownloads