7 MANAGING DISTRIBUTED SYSTEMS WITH SPATIAL GRASP PATTERNS
7.1 Introduction
Pattern is everything in the digital world. Patterns can be seen physically or observed mathematically by applying algorithms. A pattern, for example, can be as follows: an arrangement of lines or shapes, regularity in the world, human-made design, or abstract ideas, unvarying way of acting or doing, a model, plan, or diagram used as a guide, a standard way of moving, acting, and the like, a representation of a class or type, an example, sample, instance, or specimen, a distinctive style, model, or form, a combination of qualities, acts, or tendencies, and an original or model deserving of imitation. The aim of this chapter is to investigate ...
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