January 2019
Intermediate to advanced
386 pages
11h 13m
English
So far, we've worked under the assumption that the state- and action- value functions are tabular. However, in tasks with large value spaces, such as computer games, it's impossible to store all possible values in a table. Instead, we'll try to approximate the value functions. To formalize this, let's think of the tabular value functions,
and
, as actual functions with as many parameters as the number of table cells. As the state space grows, so does the number of parameters, to the point where it becomes impossible ...