TABLES AND FIGURES
Tables
1.1 Python libraries used in this book
4.1 draw_text and TextStim keywords
5.1 Screens used in each trial
Figures
1.3 Spyder code editor in a white-on-black, greyscale colour scheme
3.1 A simple experiment folder
3.3 A Gabor patch and a noise patch
5.1 A single trial in a Posner cueing task
5.3 A cue screen with a cue on the left
5.4 A target screen with a target E on the right
5.5 A feedback screen with positive feedback
6.1 A bar plot of the reaction times
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