Chapter 12. Using tkinter for Better Graphics

The problem with using a turtle to draw is . . . that . . . turtles . . . are . . . really . . . slow. Even when a turtle is going at top speed, it’s still not going very fast. That’s not really a problem for turtles, but it is a problem for computer graphics.

Computer graphics, especially in games, usually need to move fast. If you have a game console or you play games on your computer, think for a moment about the graphics you see on the screen. Two-dimensional (2D) graphics are flat—the characters generally move only up and down or left and right as in many Nintendo DS, PlayStation Portable (PSP), and mobile phone games. In pseudo-three-dimensional (3D) games—ones that are almost 3D—images look a ...

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