O'Reilly logo

Python for Kids by Jason R. Briggs

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 12. Using tkinter for Better Graphics

The problem with using a turtle to draw is . . . that . . . turtles . . . are . . . really . . . slow. Even when a turtle is going at top speed, it’s still not going very fast. That’s not really a problem for turtles, but it is a problem for computer graphics.

Computer graphics, especially in games, usually need to move fast. If you have a game console or you play games on your computer, think for a moment about the graphics you see on the screen. Two-dimensional (2D) graphics are flat—the characters generally move only up and down or left and right as in many Nintendo DS, PlayStation Portable (PSP), and mobile phone games. In pseudo-three-dimensional (3D) games—ones that are almost 3D—images look a ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required