Basic game objects
Before we start drawing all our game items, let's define a base class with the functionality that they will have in common—storing a reference to the canvas and its underlying canvas item, getting information about its position, and deleting the item from the canvas:
class GameObject(object): def __init__(self, canvas, item): self.canvas = canvas self.item = item def get_position(self): return self.canvas.coords(self.item) def move(self, x, y): self.canvas.move(self.item, x, y) def delete(self): self.canvas.delete(self.item)
Assuming that we have created a Canvas widget as shown in our previous code samples, a basic usage of this class and its attributes would be like this:
item = canvas.create_rectangle(10,10,100,80, fill='green') ...
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