To animate our racers, we're going to use the Canvas.move() method. move() takes an item ID, a number of x pixels, and a number of y pixels, and moves the item by that amount. By using random.randint() and some simple logic, we can generate a series of moves that will send each racer on a meandering path towards the finish line.
A simple implementation may look like this:
def move_racer(self): x = randint(0, 100) y = randint(-50, 50) t = randint(500, 2000) self.canvas.after(t, self.canvas.move, self.id, x, y) if self.canvas.bbox(self.id) < self.canvas.right: self.canvas.after(t, self.move_racer)
This isn't really what we want, though; the problem is that move() happens instantaneously, causing the bug to jump across ...