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Python: Master the Art of Design Patterns
book

Python: Master the Art of Design Patterns

by Dusty Phillips, Chetan Giridhar, Sakis Kasampalis
September 2016
Intermediate to advanced
775 pages
18h 22m
English
Packt Publishing
Content preview from Python: Master the Art of Design Patterns

Objects and classes

So, an object is a collection of data with associated behaviors. How do we differentiate between types of objects? Apples and oranges are both objects, but it is a common adage that they cannot be compared. Apples and oranges aren't modeled very often in computer programming, but let's pretend we're doing an inventory application for a fruit farm. To facilitate the example, we can assume that apples go in barrels and oranges go in baskets.

Now, we have four kinds of objects: apples, oranges, baskets, and barrels. In object-oriented modeling, the term used for kind of object is class. So, in technical terms, we now have four classes of objects.

What's the difference between an object and a class? Classes describe objects. They ...

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Publisher Resources

ISBN: 9781787125186Purchase Link