Section 1 – imports, globals, and drawings
In this first section, we will write all of the code to set up the different parts of our game. This includes importing libraries, defining all of our global variables, and telling the computer how to draw the screen, ball, and paddles.
The first lines of code we write will be used to import the necessary libraries into the game, including pygame. We will be using three libraries in the game: pygame, math, and random. pygame, as we discussed in the previous chapter, allows us to have visual elements in our game. The random library, included with Python, gives us the ability to select and use random numbers in our game. The math library, also included with Python, allows for mathematics ...
Get Python Projects for Kids now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.