Section 2 – moving the paddles
Now we finally get to write the code that will make our paddles appear on the screen and allow us to control the paddle.
This is where we get the chance to use the logic and loops that we learned about in earlier chapters. In a game such as Tiny Tennis, many decisions are made very quickly. Computers are great at making fast decisions based on our instructions. Here are the parts of the code that will be in the next section:
- Creating the
- Key events
We will code these next pieces step by step, and then test the code by running it to check whether there are any errors. It is suggested that you read through this whole section before you start coding so that you know what to expect. Once you have read through ...