Basic elements of reinforcement learning

First, let's us recall some basic elements of reinforcement learning that we discussed in the first chapter:

  • State: The state space defines all the possible states of the environment. In Atari games, a state is a screen image or a set of several consecutive screen images observed by the player at a given time, indicating the game status of that moment.
  • Reward function: A reward function defines the goal of a reinforcement learning problem. It maps a state or a state-action pair of the environment to a real number, indicating the desirability of that state. The reward is the score received after taking a certain action in Atari games.
  • Policy function: A policy function defines the behavior of the ...

Get Python Reinforcement Learning Projects now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.