July 2016
Intermediate to advanced
300 pages
6h 24m
English
State machines can be used for many purposes, but in this chapter we will only cover topics related to animation.

#include <QStateMachine> #include <QPropertyAnimation> #include <QEventTransition>
QStateMachine *machine = new QStateMachine(this); QState *s1 = new QState(); QState *s2 = new QState();
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