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Quartz 2D Graphics for Mac OS X® Developers
book

Quartz 2D Graphics for Mac OS X® Developers

by R. Scott Thompson
March 2006
Intermediate to advanced
352 pages
7h 42m
English
Addison-Wesley Professional
Content preview from Quartz 2D Graphics for Mac OS X® Developers

Chapter 2. From QuickDraw to Quartz 2D

Before launching into an in-depth discussion of the features of Quartz 2D or a set of drawing techniques, this chapter begins by placing the library in context. The Quartz 2D library has a long legacy behind it and understanding that legacy may help you to recognize some of the idiosyncrasies of the library’s imaging model. Moreover, Quartz 2D is a single part in a larger graphics architecture on Mac OS X. This architecture was designed from its inception to take advantage of advances in the graphics hardware of modern personal computers. This chapter begins with a historical perspective of the Mac OS X graphics system and the evolution of technology behind Quartz 2D. We then explore crucial aspects of the ...

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Publisher Resources

ISBN: 0321336631Purchase book