Chapter 9
Basic Animation
Key Skills & Concepts
• Using Timelines
• Creating paths
• Using KeyFrames and KeyValues
This chapter introduces you to the world of basic JavaFX animation. Whether you want to create animated text and fly-ins or gain knowledge for creating games, basic animation is the place to begin.
You will need to master three basic topics when tackling basic JavaFX animation:
• Timelines
• KeyFrames and KeyValues
• Paths
To begin this chapter, open NetBeans and create a new, empty JavaFX application named Chapter9. Based ...
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