As you know, everything is an object in Dart. A class is an object. A function is also an object. Because of this object-oriented approach, objects should contain some methods to allow them to behave like functions. In this chapter, you will see how we can make them behave like functions. We will allow an instance of any class to behave like a function. Now Dart allows objects with call methods to be called and, at the same time, to be assigned to variables of a function type. In this chapter, we will look into one of the most important ...
8. Multithreaded Programming Using Future and Callable Classes
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