You will find the solutions to the exercises below.
Chapter 1 – Setting GNU R for Predictive Modeling
Chapter 1 already contains the exercises and solutions.
Chapter 2 – Visualizing and Manipulating Data Using R
One way to solve this is to first create a vector with a size of
1001 (line 1). The first value is the money that the player comes with (assigned on line 2). On line 3, we assign a copy of the
isRed attribute to the
wins vector. On lines 5 to 7, we compute the amount of money at each trial by adding 1 to the money on the next turn if the drawn number is red, and remove 1 if the number is not red. On line 8, we set the graphic parameters to contain a single plot (using argument
mfrow) and to be of the required dimensions (10 by 4 ...