Wrapping Up

You are now able to create 3D apps in Processing using OpenGL’s hardware acceleration to render shapes, text, objects, textures, lights, and cameras. Each one of those subjects deserves further exploration. The basic principles of creating or loading shapes and objects, using image textures, working with different types of lights, and animating camera movements also remain the same for more complex 3D apps.

Let’s apply our knowledge about hardware-accelerated graphics now in our last chapter, where we’ll develop cross-platform apps running in the HTML5 browsers installed on all smart phone devices shipped today.

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