Index
A
Action learning: description of, 223; instructional games used for, 223
Action verbs: examples of appropriate task, 75–77; used for a job analysis, 74
Activities: asynchronous e-learning games and, 394–396; facilitator guide information on, 218–222; hints on developing classroom, 249–250; icebreakers, 213–214, 414; importance of using high-quality, 218; introduction, 174; issues to consider when using, 221–222; list of possible, 218–221; post-class, 177, 226–227; pre-class, 209; pre-instructional, 174; pre-tests, 174–175, 214–215; pre/post, 210–211; RAT (readiness assurance test), 454–455; sequencing, 173–177; trainee and supervisor pre-activities, 209–210; two key issues for trainee-centered, 175. See also Instructional games; Testing
ADDIE model: best learning interventions created using, 62; look for authoring system that adheres to the, 400; supervising instructional designer's monitoring throughout cycle of, 363. See also Analysis; Design; Development; Evaluation; Implementation
Administration (design document on), 156
Adult learning theory, 287
Affinity diagrams, 26
Alice's Adventures in Wonderland (Carroll), 73
Allen, M., 394
The AMA Handbook of e-Learning (2003), 372, 378, 384, 401, 409, 430, 431
Analysis: Analysis Job Aid for organizing the, 103–104; asynchronous e-learning, 387–390; data-collection methods used for, 64–73; of motivation for comprehensive e-learning strategy, 371–372; SME role during the, 165; software packages for, ...
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