April 2016
Intermediate to advanced
784 pages
18h 25m
English
Chapter 7

By the end of this chapter you should:
A number of shading applications in later chapters require sample points distributed over the surface of a unit hemisphere. These samples need to have a density that varies as a cosine power of the polar angle measured from the top of the hemisphere. The reason is a cosine factor in the rendering equation (Chapter 13) and because some of the BRDFs ...
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