Chapter 8. Delimited consistency
One possible definition of a distributed system is a system whose parts can fail independently.[1] Reactive design is distributed by its very nature: you want to model components that are isolated from each other and interact only via location-transparent message passing in order to create a resilient supervisor hierarchy. This means the resulting application layout will suffer the consequences of being distributed. In a stateless system, the consequences relate primarily to failure handling, and recovery is handled as described in the previous chapter. When the system has state, it is not so simple. Even when each part of the system works perfectly, time is a factor. As you learned in chapter 2, a consequence ...
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