Contents in summary
How to install the CD software. Compiling a first test program with Visual C++.
Describing points in space. Transforming, rotating and scaling points. Connecting points to form triangles and quads to form polygons. Polygon normals and point normals. Connecting polygons to form objects. This chapter introduces vector manipulation, dot and cross products.
• Chapter 2: Drawing points and polygons the hard way
Creating memory for a background display. Writing to the display. Blitting the display to the screen. Drawing a line with Bresenham's algorithm. Painting a flat coloured polygon. Painting a shaded polygon. Painting a textured polygon.
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