11 |
Importing geometry and animation from 3DS Max |
Getting information about the file format for 3DS Max has proved very difficult. No doubt once this book is published someone will point me in the right direction, but I have tried many user groups without success. There are some limited and unreliable documents available for the ‘3DS’ format, but very little about Max. In the end, I decided to derive the information I required from an ASCII export of a 3DS Max scene file. 3DS Max differs from Lightwave by combining geometry, surface and motion into a single file, and provides the option to export this as a plain text file. In this chapter we will look at getting the geometry, surface and motion data out of this file.
An ASCII export of a ...
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