December 2022
Beginner to intermediate
302 pages
7h 7m
English
In the previous chapter, we went through our character’s layers and added tags. These tags, at the moment, don’t really have much influence on the rig. We can change that though by assigning different controls and behaviors to our tags. These behaviors and controls can be universal, affecting the whole rig, or we can target layers for our behaviors. In this chapter, we will work with the following:
By the time we have finished this chapter, you will have a functional rig you can control using your mouse. This will also open up more options for us in future chapters. Let’s get going! ...