5

Creating Control Handles and Behaviors

In the previous chapter, we went through our character’s layers and added tags. These tags, at the moment, don’t really have much influence on the rig. We can change that though by assigning different controls and behaviors to our tags. These behaviors and controls can be universal, affecting the whole rig, or we can target layers for our behaviors. In this chapter, we will work with the following:

  • Adding modifiers for mouse control
  • Linking Independent groups
  • Refining limbs with the stick tool
  • Adjusting limb rotation

By the time we have finished this chapter, you will have a functional rig you can control using your mouse. This will also open up more options for us in future chapters. Let’s get going! ...

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