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Real-Time Rendering, Fourth Edition, 4th Edition
book

Real-Time Rendering, Fourth Edition, 4th Edition

by Tomas Akenine-Möller, Eric Haines, Naty Hoffman
August 2018
Intermediate to advanced
1198 pages
41h 14m
English
A K Peters/CRC Press
Content preview from Real-Time Rendering, Fourth Edition, 4th Edition

Chapter 24 The Future

DOI: 10.1201/b22086-24

“Pretty soon, computers will be fast.”

—Billy Zelsnack

“Prediction is difficult, especially of the future.”

—Niels Bohr or Yogi Berra

“The best way to predict the future is to create it.”

—Alan Kay

There are two parts to the future: you and everything else. This chapter is about both. First, we will make some predictions, a few of which may even come true. More important is the second part, about where you could go next. It is something of an extended Further Reading and Resources section, but it also discusses ways to proceed from here—general sources of information, conferences, code, and more. But first, an image: See Figure 24.1.

Figure 24.1 A glimpse of one future, through the game ...
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Publisher Resources

ISBN: 9781351816144