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Real-Time Rendering, Third Edition, 3rd Edition
book

Real-Time Rendering, Third Edition, 3rd Edition

by Tomas Akenine-Möller, Eric Haines, Naty Hoffman
July 2008
Intermediate to advanced
1045 pages
34h 40m
English
CRC Press
Content preview from Real-Time Rendering, Third Edition, 3rd Edition
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Chapter 6
Texturing
“All it takes is for the rendered image to look right.”
—Jim Blinn
A surface’s texture is its look and feel—just think of the texture of an oil
painting. In computer graphics, texturing is a process that takes a surface
and modifies its appearance at each location using some image, function,
or other data source. As an example, instead of precisely representing the
geometry of a brick wall, a color image of a brick wall is applied to a single
polygon. When the polygon is viewed, the color image appears where the
polygon is located. Unless the viewer gets close to the wall, the lack of
geometric detail (e.g., the fact that the image of bricks and mortar is on a
smooth surface) will not be noticeable. Color image texturing also ...
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Publisher Resources

ISBN: 9781439865293