Preface

Interactive computer graphics is a mature field of study. In fewer than 15 years, the improvements in speed and realism of computer-generated graphics from even consumer grade computers have been phenomenal. There is no lack of evidence to substantiate this statement as we observe the ever-increasing number of cutting-edge interactive applications such as computer games, virtual prototyping, and visualisation software. However, real-time computer graphics applications are often oriented toward meeting a particular set of goals without consideration of some form of global optimisation. A number of years ago, through real-life encounters in large-scale system implementation, the idea of convoluting computer graphics rendering with control ...

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