5 Model-Based Control

5.1   INTRODUCTION

Research in real-time computer graphics focuses on trading speed of rendering for image quality but does not address the problem of frame rate stability—a critical component of the user experience. Common techniques offer “best effort” solutions to achieve interactive frame rates without any performance guarantee. Consequently, the onus of finding an optimal solution is left to the application developer if not totally forsaken. In the absence of a feasible solution, investments in many interactive applications such as those from the training, visualisation, and simulation domains may not yield adequate results. Previous research [48,49] has shown the importance of maintaining interactive frames in these ...

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