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Real-Time Shader Programming
book

Real-Time Shader Programming

by Ron Fosner
January 2003
Intermediate to advanced
424 pages
8h 1m
English
Morgan Kaufmann
Content preview from Real-Time Shader Programming
CHAPTER 4

INTRODUCTION TO SHADERS

Shaders are intended to replace the fixed matte-plastic look that has been a part of consumer level graphics programs and games for the past few years. Shaders are intended to give greater freedom to artists and programmers so they may create a unique look and style for their application. Shaders are designed to run on the hardware (assuming a suitable interface is there) in real time, with control over just how involved and complicated the shader is in the hands of the programmer and artist. With shaders you can

• Perform basic geometry transformations

• Warp the geometry

• Blend or skin geometry

• Generate color information (specular and diffuse)

• ‘Tween vertices between transformation matrices

• Generate ...

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Publisher Resources

ISBN: 9781558608535