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Real-Time Shader Programming
book

Real-Time Shader Programming

by Ron Fosner
January 2003
Intermediate to advanced
424 pages
8h 1m
English
Morgan Kaufmann
Content preview from Real-Time Shader Programming

ABOUT THE AUTHOR

RON FOSNER has worked as a graphics programmer since the mid-1980s, first doing rudimentary 3D graphics in assembly language, then learning OpenGL when it became available on Windows systems. The lack of any good information on programming OpenGL on Windows led him to write the first widely successful introductory book on OpenGL programming, OpenGL Programming for Windows 95 and Windows NT. In addition to writing books, Ron has published numerous articles on 3D graphics and code optimization and is a frequent lecturer at the Windows Developer (WinDev) and Game Developers (GDC) conferences.

In the mid-1990s, the leading edge of real-time 3D graphics programming shifted from data visualization to game programming and so did Ron, ...

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Publisher Resources

ISBN: 9781558608535