January 2003
Intermediate to advanced
424 pages
8h 1m
English
Series Editor: Brian A. Barsky, University of California, Berkeley
Real-Time Shader Programming
Ron Fosner
Complete Maya Programming: An Extensive Guide to MEL and the C++API
David A. D. Gould
MEL Scripting for Maya Animators
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Texturing & Modeling: A Procedural Approach, Third Edition
David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley
Geometric Tools for Computer Graphics
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Understanding Virtual Reality: Interface, Application, and Design
William Sherman and Alan Craig
Jim Blinn’s Corner: Notation, Notation, Notation
Jim Blinn
Level of Detail for 3D Graphics: Application and Theory ...
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