Dynamics is the second primary aspect of the UML. Dynamics has to do with how values or states of objects change over time. The UML allows you to model both the specification of behaviors of individual objects (including systems, subsystems, and components) and the capturing traces of interactions among many objects working together. The former behavior is usually captured in statecharts or activity diagrams, while the latter is normally captured in sequence or timing diagrams.
Notation and Concepts Discussed
Types of Behavior
Protocol State Machines
The previous chapter presented ...