9XML AND DYNAMIC CONTENT
Many Flash games are self-contained SWF files. They don’t load any additional files in and they don’t send any type of data out; however, this closed architecture prohibits a number of scenarios, such as:
- Externalized content (such as puzzle data or even game copy)
- The ability to save to a public high-score table
- Localization to other languages
- Level editors and user-generated content
In this chapter, we’ll explore how features like these can be implemented using a variety of features in ActionScript.
Bringing Data In: Understanding the URLLoader Class
The core component behind sending and loading basic text, XML, and binary data is the URLLoader class. It takes only a few lines of code to load some data and begin ...
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