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Real-World Flash Game Development by Chris Simpson, Christopher Griffith

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12I ALWAYS WANTED TO BE AN ARCHITECT

Ever since ActionScript 3 was introduced, there has been a flurry of interest regarding architecture and design patterns. If you read Chapter 1, you know that design patterns are basically a blueprint or template for solving development problems. They are meant to provide reusable architecture when building applications. In some areas of the programming community, design patterns are an essential part of application development. That said, more often than not design patterns implemented in ActionScript tend to hamper development because they work against the natural grain of the language. One reason for this is that AS3 is already somewhat designed as a language to work a certain way, specifically with events ...

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