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Real-World Flash Game Development, 2nd Edition by Christopher Griffith

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INTRODUCTION

It feels like ages ago since I began the journey of writing this book. In its first year, more than 4500 copies were sold, and its reception exceeded my wildest expectations. I am thankful to all those who bought it and also to those who took the time to spread the word to others. Because technology develops at such an unrelenting pace, however, the work of a good author is never quite finished. In this revised edition of the book, you’ll find most of the same material from the original (although some of it has found a permanent place online), as well as what I hope is new and exciting coverage of more advanced topics like mobile development for devices.

Game development is a strange hybrid of many skills and styles merged together. ...

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