September 2016
Beginner to intermediate
264 pages
9h 26m
English
This chapter covers
In 1959, an IBM computer scientist named Arthur Samuel wrote a computer program to play checkers. Each board position was assigned a score based on its likelihood of leading to a win. At first, scores were based on a formula using factors such as the number of pieces on each side and the number of kings. It worked, but Samuel had an idea about how to improve its performance. He had the program play thousands of games against itself and used the results to refine the positional scoring. By the ...
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