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Realistic Architectural Visualization with 3ds Max and mental ray, 2nd Edition by Jamie Cardoso, Roger Cusson

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Lobby rendering

Chapter 2

Materials in mental ray

2.1 Introduction

In this chapter, you will learn about materials used with mental ray. Specifically, you will learn how to:

   Distinguish when to use ProMaterials and Arch & Design materials.

   Use specific ProMaterials.

   Search the predefined ProMaterial libraries.

   Create your own specific ProMaterials.

   Work with Templates in the Arch & Design material.

   Adjust important parameters in the Arch & Design material.

   Use Self Illumination to substitute for lights.

   Describe the use of the Utility Bump Combiner.

   Get familiar with the potential of the Ambient/Reflective Occlusion ...

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