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Working with Materials and Smart Materials in Adobe Substance 3D Painter
This is the last chapter covering Adobe Substance 3D Painter; previously you have learned the usage, purpose, and importance of Bitmap and 3D-based textures, projection and stencils, text, fonts, the Clone tool, and the Smudge tool, while working on practical parts in Adobe Substance 3D Painter.
In this chapter, we will learn about Smart Materials, which are vital because they make the texturing process faster and more procedural. After going through this chapter, you will be able to create your own Smart Materials, reuse them in many projects, or even share them with other designers.
Moreover, sometimes you need to apply an overall effect on a whole 3D model. To do this, ...
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