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Realm of Racket
book

Realm of Racket

by Conrad Barski M.D., David Van Horn, Eight Students of Northeastern University, Matthias Felleisen
June 2013
Intermediate to advanced content levelIntermediate to advanced
312 pages
6h 47m
English
No Starch Press
Content preview from Realm of Racket

Chapter 10. (Dice of Doom)

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We are finally ready to create a truly sophisticated and fun program. In this chapter, we’ll develop Dice of Doom, a game full of chance and strategy. What you’ll learn in this chapter isn’t sufficient, however, to make the implementation run fast enough for large games. Therefore, the next couple of chapters will show you how to refine this game’s implementation.

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10.1 The Game Tree

While wandering the expanses of DrRacket’s dungeons, Chad comes across a massive door guarded by a humongous machine known as Dicetromonom. When he asks the guard where the door leads, it replies, “Behind me are the upper dungeons. If you want to get in, you have to beat me in a game of . . . DICE OF DOOM!!!” Hoping to get closer to an ...

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Publisher Resources

ISBN: 9781457185120Errata