We are finally ready to create a truly sophisticated and fun program. In this chapter, we’ll develop Dice of Doom, a game full of chance and strategy. What you’ll learn in this chapter isn’t sufficient, however, to make the implementation run fast enough for large games. Therefore, the next couple of chapters will show you how to refine this game’s implementation.
While wandering the expanses of DrRacket’s dungeons, Chad comes across a massive door guarded by a humongous machine known as Dicetromonom. When he asks the guard where the door leads, it replies, “Behind me are the upper dungeons. If you want to get in, you have to beat me in a game of . . . DICE OF DOOM!!!” Hoping to get closer to an ...