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Reimagining Characters with Unreal Engine's MetaHuman Creator
book

Reimagining Characters with Unreal Engine's MetaHuman Creator

by Brian Rossney
December 2022
Beginner to intermediate content levelBeginner to intermediate
356 pages
7h 44m
English
Packt Publishing
Content preview from Reimagining Characters with Unreal Engine's MetaHuman Creator

8

Using an iPhone for Facial Motion Capture

In the previous chapter, we took our body motion capture to the next level by learning how to make adjustments to the animation and render video using the Level Sequencer. The Level Sequencer plays an integral part when it comes to managing animation and we will use it again here as we explore facial motion capture.

In this chapter, we are specifically looking at facial motion capture for our MetaHuman, taking advantage of the iPhone depth camera and facial tracking features. MetaHumans come with dozens of intricate facial controls that respond to facial capture tools, giving you the power to create incredibly realistic facial performances including speech. This can capture your own performance or ...

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Publisher Resources

ISBN: 9781801817721Supplemental Content