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Rendering with mental ray and 3ds Max, 2nd Edition by Ted Boardman, Joep van der Steen

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1.3 Concepts

The concepts behind the design and functionality of mental ray must be understood before the process of rendering a scene will make sense. It’s not enough for you to know which buttons to push or click to get mental ray to render a scene, but you need to understand why certain steps are necessary and what some of your options are for cost-effective rendering. The most perfect realistic rendering isn’t worth anything if it isn’t cost effective.

This section of the book will explain some of the concepts of setting up and adjusting a mental ray rendering, and the following chapters will apply these concepts in exercises that teach you where the buttons are as well as optimization techniques for efficient rendering.

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